A set of rolling objects for each player
Painter or masking tape
Randomizer
This one is for individuals, but if you have a lot of players you should do teams
You need a reasonably flat area for this, a room with a lot of floor space or maybe the driveway if it's flat.
Each round you must roll your object as close to the target zone as possible, the player who ends up furthest is eliminated.Â
Create a set of zones in a pyramid shape on the floor of your game area, if you have a flat spot outside you could use tape or chalk to make the lines. At the same time players will choose one of the objects they've been given, ideally they would do this secretly either by holding the object within a bag or writing their choice on a whiteboard. everyone reveals their choices and in random order they will attempt to roll, not throw, their object, aiming at zone one. The furthest from zone 1 is eliminated, everyone else moves on to round 2, but the object they used is now gone. Next they choose and aim for zone 2, then 3, etc. losing one person each time.
The objects I used were: A roll of toilet paper, a can of beans, a bouncy ball, a crappy car, an Oreo cookie.
Scoring is, as always, completely arbitrary, you can award only the winner, or award points on a sliding scale from first eliminated to last one standing. Decide how you wish based on the number of players.
You can choose any objects you like for this, but obviously its more fun if they are very different. You don't have to play with the eliminations, just let everyone play every round and score the winners, read the room with how eliminations will be handled.
If you can't do this inside and can't find a flat space outside, switch it to a throwing game and mark a target on the lawn, for example. Rolling is more fun, if you can manage it, people just tend to be worse at it.
The image above is from a game with 6 players, so I had 5 zones and 5 objects, but you can adjust to suit. You can keep it super simple and just have a single zone marked out. Play the space you have, when you are doing this inside you have walls to consider, and maybe other obstacles, just work out how you are going to deal with those. I let rebounds count because it led to the most interesting contests, especially with bouncy balls in the mix.
The first time we played this one of the players consistently landed inside the correct zone, so when they played again (people want to play this over and over again, especially if they keep being eliminated early) I instituted a bonus point system for landing in the zone, needless to say no one managed it after that.